Stellaris cheats: All debug console commands and how to input - Crumpe (2024)

[ad_1]

Stellaris is a huge space exploration playground, but cheats and codes activated from the game’s debug console commands can add a whole new dimension on PC.

Stellaris may have launched all the way back in 2016, but the huge grand strategy title has kept growing through DLC and console ports ever since. If you thought you’d exhausted all there was to offer, though, then we’ve got news for you – Stellaris cheats can change up the game massively.

Like the classic games of old, there’s a wealth of ways to tweak your game – either to give yourself an advantage or to change certain parameters. Here are all the Stellaris cheats and console commands we’ve found so far.

Contents

  • Stellaris cheats and console commands list
    • Cheats
    • Major events
    • Testing commands
    • UI changes
  • How to access the debug console
  • How to use Stellaris cheats on console
Stellaris cheats: All debug console commands and how to input - Crumpe (1)

Stellaris’ galaxy gets even bigger when you add in its huge number of cheats.

Stellaris cheats codes list: all console commands

If you’re looking to give yourself an advantage, there are plenty of Stellaris cheats to choose from – courtesy of the Stellaris Wiki:

CommandEffectParameters
activate_all_traditionsActivates all Traditions
activate_ascension_perkActivates the specified Ascension Perk, pressing tab reveals the names[name]
activate_traditionActivates the specified Tradition, pressing tab reveals the names[tradition id]
add_anomalyAdds [anomaly id] to the selected celestial body[anomaly id]
add_intelAdds [amount] of intel towards [target], default 10[target] [amount]
add_opinionIncreases the [source] empire’s Opinion of the [target] empire by [amount], default 40[source] [target] [amount]
add_relicGrants [relic id], writingall instead of the ID grants all relics. The same relic can be added multiple times.[relic id]
add_shipCreates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
NOTE:Spawned juggernauts will not be able to build, upgrade or repair ships
[design id]
add_spynetwork_valueAdds [amount] of infiltration progress on [target][target] [amount]
add_trait_leaderAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class[leader id] [trait id]
add_trait_speciesAdds [trait id] to [species id][species id] [trait id]
aiToggles the AI on or off
alloysAdds [amount] of Alloys, default 5000[amount]
build_popsAdds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops[amount]
cashAdds [amount] of Energy Credits, defaults 5000[amount]
colonizeStarts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress[colonizer pop id]
communicationsEstablishes communications with all empires
create_megastructureCreates a Megastructure in the current system, pressing tab reveals the IDs[megastructure id]
create_navyCreates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%[amount]
damageAll ships in the selected fleet take [amount] hull damage[amount]
debug_nomenAI empires always refuse player proposals
debug_yesmenAI empires always agree to player proposals
effect add_building =Adds [building id] to the selected planet, multiple-planet unique buildings will be removed a month after being added[building id]
effect add_deposit =Adds [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]
effect add_district =Adds [district id] to the planet[district id]
effect add_planet_devastation =Adds [amount] of Devastation to the selected celestial body, negative values lower it[amount]
effect country_add_ethic =Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics[ethic id]
effect country_remove_ethic =Removes [ethic id] from the player empire[ethic id]
effect create_archaeological_site =Adds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site[archaeological site id]
effect force_add_civic =Adds [civic id] to the player empire[civic id]
effect force_remove_civic =Removes [civic id] to the player empire[civic id]
effect remove_modifier =Removes [modifier id] from the selected planet, or empire if none is selected[modifier id]
effect shift_ethic =Shifts the player empire’s ethics to [ethic id][ethic id]
electionStarts a ruler election
end_senate_sessionPasses/fails the currently voted resolution
engineeringAdds [amount] of Engineering tech points, default 5000[amount]
eventTriggers [event id][event id]
federation_add_experienceAdds [amount] of Experience to the Federation, default 1000[amount]
federation_add_cohesionAdds [amount] of Cohesion to the Federation, default 200[amount]
federation_add_cohesion_speedAdds [amount] of Monthly Cohesion to the Federation, default 10[amount]
federation_examine_leaderTriggers a Federation succession
finish_researchFinishes all active research
finish_special_projectsFinishes all special projects
finish_terraformFinishes all terraforming processes
foodAdds [amount] of Food, default 5000[amount]
force_integrateIntegrates [target] empire into the player’s empire[target]
force_senate_voteEnds the current senate recess
free_governmentToggles allowing player to change governments without the time limit
free_policiesToggles allowing player to change policies without restriction, including policies previously disabled
grow_popsAdds [amount] of growing pops to selected planet, default 1[amount]
influenceAdds [amount] of Influence, default 5000[amount]
instant_buildToggles instantly finishing constructions and upgrades
WARNING:This also applies to enemy AI so only used while paused
intelGives sight of the entire galaxy
invinciblePlayer ships will not take damage
max_resourcesFills all resource storages
mineralsAdds [amount] of Minerals, default 5000[amount]
observeSwitches to observer mode, use theplaycommand to revert control
WARNING:If the game is unpaused in observer mode the AI will take control of the player empire
ownTake ownership and control of the selected fleet, starbase, or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building[planet id]
physicsAdds [amount] of Physics tech points, default 5000[amount]
planet_classChanges the selected celestial body to [celestial body id][planet class id]
planet_happinessAdds a modifier with [amount] Happiness to the selected planet, default 100[amount]
planet_sizeChanges the size of the selected planet, can go above regular sizes but above 78 will move the planet backward[size]
playSwitches player control to empire [empire ID][empire ID]
remove_trait_leaderRemoves [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.[leader id] [trait id or index]
remove_trait_speciesRemoves [trait id] from [species id][species id] [trait id]
research_all_technologiesInstantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.[boolean] [amount]
research_technologyInstantly research [technology id][technology id]
resourceAdds [amount] of [resource], default 5000[amount] [resource]
skillsAdds [amount] of skill levels to every leader under player control, default 1[amount]
skip_galactic_community_cooldownsAllows proposing resolutions from the same group without cooldown
societyAdds [amount] of Society tech points, default 5000[amount]
surveySurveys all planets, requires at least one science ship
techupdateRe-rolls the currently available tech choices
unityAdds [amount] of Unity, default 500[amount]
unlock_edictsUnlocks all edicts
branchofficeTake ownership of a planet branch office
minor_artifactsAdds [amount] of Minor Artifacts, default 5000[amount]
menaceAdds [amount] of Menace, default 5000[amount]
imperial_authorityAdds [amount] of Imperial Authority, default 10[amount]

Stellaris console commands: Major Events

These codes can kickstart a series of events within the game.

IDMajor eventNotesRequired selection
anomaly.95Voyager 1Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxyShip or Starbase
anomaly.186LimboWith the right technology and AI policies, you can resurrect them as a new colony or as a new empireShip or Starbase
anomaly.3085The PrinceEvent with small but permanent opinion effectsShip or Starbase
anomaly.4051Echoes from the DeepGrants the Improved Working Environment edict and positive modifiersShip or Starbase
anomaly.4081Abandoned Sensor ArrayGrants the Extensive Sensor Searches edictShip or Starbase
anomaly.4105Fumes Lie ThickGrants the Improved Energy Initiative edictShip or Starbase
anomaly.4136Translating Settlers’ TextsGrants Master’s Teachings: The Greater Good edict
anomaly.4141Translating Explorers’ TextsGrants Master’s Teachings: Philosophical Mindset edict
anomaly.4151Translating Traders’ TextsGrants Master’s Teachings: Diplomatic Trust edict
anomaly.4166Translating Warriors’ TextsGrants Master’s Teachings: Warring States edict
colony.100Abandoned Terraforming EquipmentAbandoned Terraforming Equipment Special ProjectPlanet
colony.3005The DoorwayPlanet
colony.3007High-energy DimensionModifies the Dimensional Portal JobPlanet
colony.3008The Null VoidModifies the Dimensional Portal JobPlanet
colony.3009Mirror MirrorModifies the Dimensional Portal JobPlanet
colony_mod.101Titanic Life Study: SuccessAllows the recruitment of Titanic Beast armiesPlanet
country.1Sublight Exploration Probes
country.50Habitable Worlds Survey
country.53Alien Specimen Procurement
country.200Radical Cult
country.250The Hunt for the Hyacinth
country.1000Wanderlust: Rogue Scientist
country.1100Mass Extinction Through the Ages
crisis.199Prethoryn ScourgeImmediately spawns Prethoryn invaders. Use “crisis.10” to initiate the crisis’ natural progression
crisis.50Rise of the SentinelsDoesn’t require the crisis but will add its sound effects
crisis.71Sentinel Fleet DonationDoesn’t require the crisis or the Sentinels
crisis.105Long live the Queen!Spawns the Domesticated Prethoryn QueenFleet or Starbase
crisis.1000The Unbidden
crisis.1100The AberrantDoesn’t require the Unbidden
crisis.1200The VehementRequires the Unbidden
crisis.2000The ContingencySkips the Ghost Signal events. Use “crisis.2005” to initiate the crisis’ natural progression
crisis.2400Cybrex ReturnDoesn’t require the crisis
fallen_empires_awakening.1Sleepers AwakeMust select a Fallen Empire with theplaycommand beforehand or YOU will awaken
fallen_empires_tasks.1A patronizing or machine Fallen Empire sends a random gift
galactic_features.301Fallen Empire mothballed fleetFleet or Starbase
galactic_features.401Space Storm Hits Galaxy
galactic_features.403Space Storm Dissipates
galcom.16The Birth of the Galactic CommunityOption to instantly create or join the Galactic Community
nomad.1The NomadsWill not spawn if a Sentry Array is completed
precursor.98Vultraum Home System LocatedSpawns the Vultraum Home System
precursor.598Yuht Home System LocatedSpawns the Yuht Home System
precursor.1098First League Home System LocatedSpawns the First League Home System
precursor.1598Irassian Home System LocatedSpawns the Irassian Home System
precursor.2098Cybrex Home System LocatedSpawns the Cybrex Home System
story.107Amoebas Pacified
story.207Crystals Pacified
unrest.4200Unrest: RevoltTargeted planet’s population revolts and attempts to break away. Can be used on other empires.Colony
action.96Birth of the Galactic Market
akx.8888Horizon SignalFleet or Starbase
leviathans.3103Dreadnought RepairedFleet or Starbase
war_in_heaven.1000War in HeavenWill awaken two fallen empires if none awakened
utopia.3000Enter the ShroudWorks even if still on cooldown
utopia.3021Avatar (army)
utopia.3190The Chosen One
utopia.3304Whisperers in the VoidOption to form a covenant
utopia.3305Composer of StrandsOption to form a covenant
utopia.3306Eater of WorldsOption to form a covenant
utopia.3307Instrument of DesireOption to form a covenant
utopia.3308End of the CycleOption to form a covenant
utopia.3320The ReckoningRequires accepting the covenant in the previous event to work properly
syndaw.1000Machine Uprising
fallen_machine_empire.1Ancient Caretakers AwakenMust select the Ancient Caretakers with theplaycommand beforehand or YOU will awaken
marauder.85Mercenaries Become AvailableMust be triggered multiple times for each Marauder empire
marauder.500The Drums of WarMust select a Marauder Empire with theplaycommand beforehand or YOU will become the Horde
distar.172Neural SymbiosisOption to get the Brain Slug Host trait for some pops and leadersShip or Starbase
distar.232Junk RatlingsCreates the Ketling species if the Junk Ratling systems exist
distar.236Junk RatlingsCreates the Ketling Star Pack empire if the Ketling species exists
distar.260Wild EukaryotesCreates a pre-sapient species with the Docile Livestock trait on the planetPlanet
distar.1001Paradise LostCreates a nearby system with the a Gaia World and a Stone Age civilization
distar.1081AziziansOption to enable the recruitment of Azizian armies on a random owned world
distar.2050Alien EntitySpawns the Enigmatic Cache in the galaxy
distar.3014The Nivlac (unfriendly)Creates an empire with a permanent -100 opinion modifier
distar.3016The Nivlac (friendly)Creates an empire with a permanent +100 opinion modifier
distar.5006The VoidspawnThe selected planet is turned into a cracked world from where a Voidspawn hatchesPlanet
distar.11000Spawn L-ClusterSpawns a sealed L-Cluser
distar.13000The L-Cluster (L-Drake)Doesn’t require the L-Cluster but will open every L-Gate as well
graygoo.1The L-Cluster (Gray Tempest)Requires the L-Cluster to work
graygoo.100The L-Cluster (Dessanu Consonance)Requires the L-Cluster to work
graygoo.400A Quiet StrollEncounter GreyFleet or Starbase
ancrel.4000Whispers in the StoneCreates the Whispers in the Stone archaeology sitePlanet
ancrel.6130Zarqulan’s ChosenAllows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians
ancrel.10050Secrets of the YuhtUnlocks the Initiate Yuht Cleansing Process decision
ancrel.10004Arcane Deciphering (Auto-Forge)Unlocks a Fallen Empire building
ancrel.10005Arcane Deciphering (Sky-Dome)Unlocks a Fallen Empire building
ancrel.10006Arcane Deciphering (Dimensional Fabricator)Unlocks a Fallen Empire building
ancrel.10007Arcane Deciphering (Affluence Center)Unlocks a Fallen Empire building
ancrel.10008Arcane Deciphering (Nourishment Center)Unlocks a Fallen Empire building
ancrel.10009Arcane Deciphering (Class-4 Singularity)Unlocks a Fallen Empire building
Stellaris cheats: All debug console commands and how to input - Crumpe (2)

Create or destroy empires at your whim with these codes.

Stellaris cheats: Testing Commands

These Stellaris console commands trigger actions, as well as prompt developer features.

CommandDescriptionParameters
3dstatsToggles 3D Stats (FPS and render time)
activate_relicActivates the triumph effect of [Relic ID][Pop ID] [Ethic Key]
add_ethic_popAdd ethic to a pop[Pop ID] [Ethic Key]
advanced_galaxySimulates a game in the year 2400 (every default empire gains colonies, technologies, and fleets)
ai_anomaliesToggles whether human empires get ai-only anomalies
alienfxAttempt to change computer lights with Alien FX
ambient_objectSpawns an ambient object of the specified type.[type]
attackallfleetsMakes all player fleets target all other fleets
audio.playeffectPlay the sound effect with the given name
audio.setactivegroupSets the active audio group
audio.testeffectweightsTest the random distribution of the weighs for a sound effect
berserk_aiAI aggression set to 10
blend_post_effectBlends to a new post effect setting[nSetting] [vTime] [nMode]
bordersCalculates map borders
casusbelliAdd a Casus Belli against the given target empire[casus belli key] [country id]
check_saveCheck save and load persistence
clear_debug_linesClears any persistent debug lines
clear_debug_stringsClears any persistent debug strings
clearflagClears an event flag on a specific target[type] [flag] [target id]
collisionDisplays collision boxes and circles
communicationsEnable/disable communication with the target empire, leave with no arguments for all[target country id]
contactStarts first contact with all empires
contacts_summaryHides who holds casus belli on the contacts screen
controlUsed to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly.[planet id]
copy_popCopies a pop to the selected planet using the id of a single pop.[pop id]
crashCrash the game
debug_achievementsTODO
debug_achievements_clearTODO
debug_dumpeventsPrints fired events
debug_statsShows game performance stats
debuglinesToggles debug lines on/off
debugtextureDebug drawer for textures[texture name] [transparency] [alpha channel]
debugtooltipReveals debug info in tooltips such as a pop ID for pops, and planet ID for planets.
deltatScales Delta Time with given value[delta_t] [scale value]
democratic_electionStart a democratic ruler election
depositsShows stats for deposits
diplo_3rd_partyDoesdiplomacybetween two players from 3rd party perspective.[diplo] [actor id] [recipient id]
dump_ai_build_planPrints what the AI intends to construct next
dump_originsPrints all origins in the galaxy
effectExecutes aneffect script.
effect remove_megastructureRemoves the selected megastructure
errorShow errors in log
eventscopesPrints the scope trees of current events
eventstatsShow event statistics.
factions.showallfactionsPrints all factions and information on them.
factions.showattractionPrints attraction levels for every faction.
factions.spawnallSpawns all possible factions. They will disappear immediately if 10 years haven’t passed.
fast_forwardFast forward a set amount of days[amount of days] [observer]
filewatcherToggles filewatcher
ftlEnable/Disable unlimited FTL, obsolete
fullscreenToggles fullscreen
game_overExecutes the specified type of Game Over[victory type index]
game_pausedPauses or resumes the game
gfxcultureSets graphical culture for player empire, pressing tab reveals the culture keys[culture key]
gotoMoves camera to position[x] [y]
guiboundsDisplays the bounds of GUI elements
hdrToggles HDR
helpPrints the help documentation for a command.[command name]
helphelpNo help for you!
hsvConverts RGB to HSV
human_aiToggles AI for Human countries
human_anomalies_for_aiAllows the AI to get regular anomalies
infoToggles Debug info.
kill_countryKills the current empire.
kill_leaderKills specified leader.[leader id]
kill_rulerKills the current ruler.
kill_popKills [Pop ID] pop[Pop ID]
lockcameraLocks the camera to the current position.[debug_lockcamera, lockcamera]
map_namesRegenerates map names.
mature_galaxySimulates a 100-year-old galaxy.
memtestUsed to test for memory leakage with certain functions.[iterations]
messageShows every message type on the top bar.
noguiToggles GUI on/off
nomouseToggles mouse scroll wheel onoff
one_yearRun the game for one year then logs how long it took.
overnightSets the game up for an overnight session.[ticks per turn]
particleToggles particle debug info.
particle.miplevelsTODO
particle.useringbufferTODO
particle.wireframeTODO
particle_editorSpawns a particle editor.
pathFinds path between stars.[from index] [to index]
peace_on_playerThe targeted country offers peace to players.[country id]
planetsLists every type of planet and the amount of each.
playersLists every human player in the current game.
populateFills all housing on selected planet with pops
WARNING:Will hang the game as of version 3.0
ppGives the player minerals[amount]
productionDumps some debug info about production
random_rulerReplace the ruler with a new random one
rebuild_sectorsRebuilds sector boundaries
recalc_fleet_presenceRecalculates fleet presence cache, useful if loading old saves.
regenerate_border_colorsRegenerates border colors for empires with the same primary color
reloadReloads assets[file name]
reload_galaxyStarts a new game
reload_graphical_mapReloads the graphical map
reloadfxReloads the shader[arguments: map/mapname/postfx or *.fx filename]
remove_ethic_popRemoves an ethic from a target pop.[pop id] [ethic key]
remove_notificationRemoves all notifications belonging to the player[amount]
rendertypePrints the current` rendering type.
resourcesShow stats for resources
reverse_diploSends adiplomatic commandfrom the target to the player.[diplo] [id]
runRuns the specified file with list of commands. The file should be placed in the root Stellaris folder in your My Documents. The file must be called ‘[insert file name here]’ without the brackets. The file should be in the INI extension.
scalingEnables/disable scaling of models.
smoothToggle frame smoothing
spawnentitySpawns specified entity at the cursor position. The entity names are found in the gfx folder in the .asset files.[entity name]
srgbToggles RBG color mode
surrenderSurrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for a given country.[country id] [war id]
switchlanguageReload localization files and switches language
techweightsPrints weights for the tech tree of the player[tech area]
test_achievementUsed to test an achievement trigger[achievement]
threading.taskthreadcountReturns the number of CPU threads used
ticks_per_turnControls the number of ticks per turn[amount of ticks]
timeReturns the local system time
triggerTests a trigger script (*.txt) when placed in the Paradox InteractiveStellaris folder[trigger script]
trigger_docsPrints docs for triggers and effects
trigger_fileTests the trigger script, and crashes the game
versionCopies game version to clipboard
volumeModifies music volume[volume delta]
warThe first country declares war on the second with the given wargoal[attacker country id] [defender country id] [war goal]
warexhaustionAdds the given war exhaustion for all of an empire’s active wars[amount]
windowOpens a GUI window element[arguments open/close] [window gui name]
wireframeToggles forced wireframe on/off

Stellaris console commands: Graphic interface codes

These cheat tweaks allow you to customize Stellaris’ game’s user interface.

CommandDescriptionParameters
alerts.showallToggles displaying all UI alerts
draw.asteroidsToggles rendering of asteroid belts.
draw.backgroundToggles rendering of the background space texture.
draw.bordersToggles rendering of border colors and empire icons.
draw.centerToggles rendering of the galaxy center glow.
draw.clustersToggles rendering of white circles in the galaxy map. Empires seem to be distributed evenly across clusters.
draw.combatdebuglinesToggles rendering of lines during combat showing which targets a ship is focusing on. A line also shows where the ship was located before combat.
draw.dustToggles rendering of the galaxy dust.
draw.greenscreenToggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines.
draw.hyperlanesToggles rendering of hyperlanes.
draw.namesToggles rendering of empire and nebula names on the galaxy map.
draw.navigationarrowsToggles rendering of the arrows and names towards neighbors of a system.
draw.nebulaToggles rendering of nebulas on the galaxy map.
draw.neighborsToggles rendering of cyan and yellow lines in the star map. Cyan lines are drawn from a system to its neighboring systems. Yellow lines divide the map into cells with each cell belonging to a single system.
draw.objectsToggles rendering of stars, ships, stations, planets and arrows towards neighboring systems.
draw.pathtosystemDisplays a slider with default value -1. When a ship is selected a path will be rendered from the ship’s system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says “X Days”, but seems to be 10x the amount of ingame days needed. (Possibly game ticks)
draw.sensorToggles the green dashed circle (i.e. sensor range) around ships and owned systems.
draw.shipintersection?
draw.starsToggles rendering of stars and black holes on the galaxy map.
draw.systeminitToggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as a colony for nearby empire, etc.
draw.systemlinesToggles rendering of systems planetary orbits, warp bounds, and outer bounds.
draw.tigridToggles rendering of yellow grid in galaxy map. Use unknown.
draw.trailsToggles rendering of ships engine trails.
draw.weaponlocatorsDraws weapon locators.
enable.aiEnables AI.
enable.assertsEnables asserts.
enable.framesmoothingEnables frame smoothing.
endscreenDisplays the end screen.
entity.namesDisplays entity names.
entity.recursiveboundingvolumesDisplays recursive bounding volumes.
gui.wireframeDisplays the wireframe of the GUI.
ignore_truceWars can be declared during trucesToggle on and off.
instant_anomaly_researchAnomalies are researched instantlyToggle on and off.
instant_colonyColony ships will no longer take time to settle.Toggle on and off.
instant_moveShips will teleport instantly to right-click cursor.Toggle on and off.
instant_surveyPlanets are surveyed instantlyToggle on and off.
maxfpsLimits the maximum FPS. Defaults to no limit (0).
mesh.miplevels?
mesh.namesDisplays the names of the .mesh file used for each model.
mesh.texturenamesDisplays the folder/filename of textures used for each model.
mesh.wireframeToggles the wireframe for models.
missilegfx.extratimepertick?
missilegfx.slowdownradius?
music.fade?
music.next?
no_resources?
normalsDisplays normalization points on each mode.
pathfindcache?
pop_happinessForces pop happiness to a specific level.
popfactionlogs?
portraits?
portraits.poplevel?
terraincognitaUsed to reveal all uncharted space.

How to access the debug console in Stellaris

Accessing the terminal is as easy as hitting any of the following combinations on a QWERTY keyboard:

  • Shift+2
  • ALT+2+1
  • Shift+3
  • §

How to use Stellaris cheats on console

There’s no current way to access the console on PlayStation or Xbox, sadly. If any changes regarding this occur, we’ll update you right here.

So, there you have it – that’s everything you need to know about the debug console command cheats and codes in Stellaris.

For more cheats and console commands, make sure to check out our other guides:

Ark: Survival Evolved console commands | 7 Days to Die console commands | Terraria console commands | Fallout 4 console commands | Fallout New Vegas console commands | Elder Scrolls: Oblivion console commands| Elder Scrolls: Skyrim console commands | Valheim cheats | Minecraft cheats | The Sims 4 cheats | Stardew Valley cheats | GTA cheats on PS5 and PS4 | Little Alchemy cheats | Red Dead Redemption cheats | GTA San Andreas Remastered cheats | GTA Vice City Remastered cheats

The post Stellaris cheats: All debug console commands and how to input appeared first on Crumpe.

[ad_2]

Stellaris cheats: All debug console commands and how to input - Crumpe (3)

Stellaris cheats: All debug console commands and how to input - Crumpe (2024)

References

Top Articles
Latest Posts
Article information

Author: Rev. Porsche Oberbrunner

Last Updated:

Views: 5411

Rating: 4.2 / 5 (53 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Rev. Porsche Oberbrunner

Birthday: 1994-06-25

Address: Suite 153 582 Lubowitz Walks, Port Alfredoborough, IN 72879-2838

Phone: +128413562823324

Job: IT Strategist

Hobby: Video gaming, Basketball, Web surfing, Book restoration, Jogging, Shooting, Fishing

Introduction: My name is Rev. Porsche Oberbrunner, I am a zany, graceful, talented, witty, determined, shiny, enchanting person who loves writing and wants to share my knowledge and understanding with you.